Monday, August 31, 2009

Android Market Monthly Revenue Revealed

The Apple App Store is worth $200M monthly says GigaOM compared with $5M in the Android Market Place. The guys over at Larva Labs estimate it's even less and we agree. We've now managed to calculate that number and it comes in a lot lower than expected.

We've been collecting data on the Android Market for the past 8 months and publishing it on androidstats.com. We have been able to watch the Android Market grow to it's current size of just over 7000 apps and almost 3000 publishers, recording every movement made within the market.

The Android Market also gives an indication how many times an app has been downloaded, for example RetroDefense has been downloaded somewhere between 1,000 and 5,000 times. It is important to remember that Android users are able to try out an app for 24 to 48 hours without their credit card being charged. Therefore the actual sales an app is making is somewhat lower than the reported download count.

Considering all this, along with app price and days on sale within the market, we have been able to determine the monthly revenue from the (US only) Android Market to be closer to $1M USD.

Android has a long way to go to get anywhere near the size of Apple's App Store both in terms of revenue and size. Apple hit 65,000 apps in July compared to 7,000 apps in the Android Market Place today. We have plenty more data from androidstats.com which we plan on releasing regularly on this blog so make sure you grab our feed.

Thursday, August 13, 2009

Android Market Stats App

We've be running the AndroidStats website for the past 8 months and have collected a large amount of historical data about Apps in the Android Market Place. We have seen the site become more and more popular over that time and have therefore decided to start taking it to the next level.

So yesterday we have released an Android App that allows you to do all the same functions from the website, directly on the phone. You can:

* Find Apps performing well in the Biggest Weekly Movers Top 20
* Find bargain Apps in Yesterday's Price Changes
* See Graphs of each App's history overall and within their category
* Go directly to download the App in the Android Market on the phone





Since we released the app it has been snapped up by a lot of Android users. This only spurs us on to add features. We have category browsing from the phone coming in the next couple of days. We also have some exciting features planned for the website so subscribe to the website and stay tuned!

Tuesday, August 11, 2009

Can a free version boost sales of a paid iPhone Applications in AppStore?


Many iPhone publishers found that a dual release of a free lite version and a paid pro version of an iPhone app pays off.

Our own experiment...
We wanted to see if the free/pro approach works and have released a location sharing utility called Pinpoint for the iPhone. The Pro version of Pinpoint was released 3 weeks ago with expected download figures. The app was prices at US$2.99 and had reached approximately 150 downloads in 3 weeks.
Our experiment was constructed to see whether a free Lite version of Pinpoint could increase the sales figure of the paid Pro version. We also wanted to see whether we could boost the downloads of the paid app to get it into one of the Apple top lists. So we lined up three things
1. new free lite version
2. drop the price one tier (from US$2.99 to US$1.99)
3. Show messages on our existing apps to our existing user base
As @quamen pointed out it would be not trivial to see the impact of the free app because we have changed 3 variables at the same time. So, to isolate the the impact of the free app we have experimented with prices drop (2) and promotion messages (3) before and know what the impact of each of those changes is. So we should be fine to filter out the impact of the free app release (1).
after 5 hours...
Pinpoint Lite was approved by Apple on the 11th of August and reached 100 downloads within the first 5 hours. For tracking and user notification about the newly released app we are using shoutmob.com.
after 12 hours...
Over the last 12 hrs people have downloaded Pinpoint Lite more than 300 times.
Downloads in Pinpoint Pro have more than doubled. Knowing the impact of the price drop and promotion messages we can say that the impact of the free app alone was approximately 100% increase in paid app downloads.
So far we can confirm the boost and the effectiveness of shoutmob user notifications.
after 2 days...
I did not expect that the Lite version would be so popular. It made it in less than two day in the AppStore to #30 in Australia under Free Navigation apps and #46 in the US. That's a nice side effect but was not goal of the experiment.
The Lite version was downloaded 630 times so far.
So, how is the Pro version going after 2 day?
The conversion rate is lower than we thought. We are converting less then 10
% of the Lite users to upgrade to the Pro version. The price drop should start wearing off by now and all the downloads from now onwards come from Lite to Pro upgraders.

For the Pro version we can see the same download figures as in the first 3 days in the AppStore. The graph shows the downloads in the last week for the paid app. The impact of the price -drop and Lite version release are quite obvious.
[UPDATE]
after 3 days...
The Lite version is still on the "new Releases" page in the AppStore. Downloads decreased slightly compared to yesterday. I would expect that once we get on page 2 that downloads will decrease by 50% - lets see.
Pinpoint Lite ranks #42 in US and #28 in Australian free navigation apps.
Pinpoint Lite was downloaded 1000 times within three days with approx 340 new users a day.
The Pro version is almost unchanged. Even the price-drop should have worn off by now we see similar download numbers as in the previous two days.

The paid app is still going OK and I suspect that most downloads come from people
upgrading from Lite to Pro. Here are some graphs based on
shoutmob realtime analytics.

The total usage per day which trends upwards.


[UPDATE 2]
after 4 days...
The Lite version is no longer on the "new Releases" page in the AppStore. As expected, the number of new has decreased.
Pinpoint Lite ranks #43 in US (-1) and #27 in Australian (+1) free navigation apps.
Pinpoint Lite was installed 1300 times within four days. With 280 new users on day 4 which is 80% compared to the day before .
The Pro version the same user rate as the day before.
From here it will be really hard to stay in the top 100 with the free version.
More downloads than installs
One interesting fact is that the Apple reports show higher numbers than shoutmob. Where Apple reports showed 480 downloads shoutmob showed 350 users. So some 130 users have downloaded the free app but never used it. While Apple's report shows download numbers shoutmob shows the number of app that have been used. So there seem to be people who download free apps but do not use it. Looking at my own app download behaviour I sometimes download in iTunes but may take another day before I synchronise with the iPhone. Maybe that is what other people do too.

[UPDATE 3]
after 5 days...
Pinpoint Lite ranks #44 in US (-1) and #32 in Australian (-5) free navigation apps.
Pinpoint Lite was installed approx 1500 times within five days. With 260 new users on day 5 which is 92% compared to the day before .
The Pro version has now increased the number of users by 33% compared to the previous day.